Tag: platformer

REVIEW: room13

From a one man team comes room13, a brutal and hectic fast-paced action platformer which focuses heavily on weapon and player customization. See how long you’re able to survive the merciless waves of undead while building the ultimate killing

PREVIEW: Ayo The Clown

While most clowns are depicted as scary, Ayo is on the cute side. And he needs help with his Kickstarter, so he can change his career path from joking to jumping! HELP THIS GAME TO GET FUNDED

REVIEW: Pivot Pilot

Pivot Pilot is a platformer / puzzle game mix, with some twists in the regular formula. The first thing about this game, is that the player will have to control not one, but two very different characters simultaneously in each level. The first

REVIEW: Shantae Half-Genie Hero

Shantae has been a half-genie half-dressed hero since 2002 on Game Boy Color, since then constantly delivering good quality platformers. After a successful Kickstarter, and building on WayForward’s experience with DuckTales: Remastered, Shantae

REVIEW: Woodle Tree 2: Worlds

Woodle Tree 2: Worlds is a 3D open-world platform / exploration game set in a very colorful and bright fantasy world, populated with a variety of creatues, including sentient leaves, flying squirrels and others.

REVIEW: CONSTRUCT

The Unity 5 Engine shows its potential once again, in the hands of a creative developer (at the start of his career, no less!) who manages to add another fine title to Steam’s growing collection of indie abstract games. CONSTRUCT has indeed a

PREVIEW: Shadows

Shadows is an early access platformer bathed in the shadows. With the flood of early access games, is this worth picking up? Or is it just another early access game you can skip?

REVIEW: Archibald’s Adventures

A group of teen boys’ day of skateboarding goes horribly wrong when one of them falls into a pipe and ends up in a mad scientist’s mansion, where the aforementioned genius is also now trapped because of a failed experiment. 191 levels to

REVIEW: Wuppo

Obviously, games take a while to come out. None of them can be produced easily; even the biggest yearly franchises take that long to be made, often with negative consequences. But of course on the other side of the coin, taking too long to come out

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