Aug
15

PREVIEW: while True: learn()

I love nodes, and I love cats, so while True: learn() seemed like it would be perfect video game catnip for me. But once the nip faded from the machine learning theme, all that remained was an ineffectual puzzler.

Aug
15

REVIEW: Pato Box

Float like a butterfly, punch like a duck.

Aug
14

REVIEW: Tales of Cosmos

Space isn’t supposed to be charming. It’s cold, dark, unforgiving, and unapologetic. And yet, in Tales of Cosmos, space is an anxiously charming place to be.

Aug
14

REVIEW: Slam Land

If you can’t find a basketball to play with, just dunk your friends.

Aug
13

REVIEW: Downward Spiral: Horus Station

A worthwhile experience in VR but ultimately as weightless as its primary movement mechanic. An impressive foundation that falls just short of becoming something truly great.

Aug
13

PREVIEW: FoxTail

A charming point and click adventure title that goes out of its way to respect the player and tell an interesting story over trying to force the jokes. Well worth grabbing before the post-release price rise.

Aug
12

REVIEW: Mothergunship

This first-person bullet hell game provides an exciting experience filled with crazy enemies and even crazier guns, but it doesn’t quite live up to it’s full potential.

Aug
12

REVIEW: Blood Waves

Blood Waves is an uninspired TPS and tower defense mix which lacks content and feels rushed. It gets stale faster than leftover bread in summer, and is just an overall repetitive game that I would not recommend in any way.

Aug
11

REVIEW: Castle of no Escape 2

Castle of no Escape 2 is not afraid to make fun of its own retro aesthetic. It pulls off its stylistic approach to the point where even its unintended bugs look like a throwback to the classics it pays homage […]

Aug
11

REVIEW: Mechanism

A unique puzzle game about a robot in a ruined world infected with the mysterious “Phlegm” that raises more questions then it answers, and it is filled with bugs.