Certain elements of the game blend decently well together, such as the writing, voice-acting, and comic book aesthetic. Other parts, like the music and character management, don’t mix in as well.
The experience of Monster Train is somewhat contradictory, as the gameplay can be addictive, but there’s also little reason to repeatedly play it.
Pick a team of three heroes who will save the world of quickly-spreading corruption turn-based style. Arthurian Legend meets Lovecraftian horrors.
Hmm… you look different. Did you do something to your hair?
Face your fears, one deck at a time
Anything but ultimate, barely an Early Access successor to the splendidly majestic old school roguelike, ADOM – Ancient Domains of Mystery.
Being able to play a roguelike with friends is a nice inclusion. However, with only a few dungeons to clear and classes that don’t feel as distinct as they could, there’s room for improvement.
The game has decent audio/visual quality, but the worst thing about it is that it’s pretty boring. The gameplay isn’t varied enough to hold one’s attention for long.
Roundguard is like Peggle with muscles. A lot of fun initially but attempts to keep your interest begin to wane after eight plus hours.
This is what happens when XCOM is set in a dark, horrific world full of angelic women and hideous creatures.