I find it kind of funny, I find it kind of sad, the dreams in which I’m dying are the best I’ve ever had.
Oversee a team of custom-built mechs as you cut a swath through hordes of kaiju in this turn-based, tactical rogue-lite.
This Redwall-like card rogue-like has some interesting quirks of its own, albeit with some imperfections as well.
Throw on your crown of thorns or sassy robe and rule over your people as the authoritarian crusader or tree-hugging communist that you always knew you could be.
Aside from the noteworthy music, the rest of the game is bland and unremarkable. In a saturated genre, it doesn’t offer enough to interest those with experience in roguelikes.
Another worthy addition in the tactical turn-based dungeon crawler family.
Certain elements of the game blend decently well together, such as the writing, voice-acting, and comic book aesthetic. Other parts, like the music and character management, don’t mix in as well.
The experience of Monster Train is somewhat contradictory, as the gameplay can be addictive, but there’s also little reason to repeatedly play it.
Pick a team of three heroes who will save the world of quickly-spreading corruption turn-based style. Arthurian Legend meets Lovecraftian horrors.
Hmm… you look different. Did you do something to your hair?