Tag: PAUSE

REVIEW: Battle Princess Madelyn

After a successful Kickstarter campaign, Battle Princess Madelyn has successfully launched. But does it have what it take to keep you hooked throughout its entirety?

REVIEW: HEVN

HEVN is an extremely hard nut to crack, not because it’s convoluted, but because it seems to deliberately make your time with it as cumbersome as possible.

REVIEW: Milanoir

Milanoir is a top down shooter set in Milan, Italy in the 70’s. It has some charming art direction, a good soundtrack, and a unique setting, but it falls terribly short on content and gameplay design choices.

REVIEW: The Mercury Man

The Mercury Man is an action-adventure game that tries to be fresh and new by introducing experimental ideas, and various types of gameplay at once, but it fails to execute any of these things properly. This results in a title whose only redeeming

PREVIEW: Garrison Archangel

Garrison Archangel is a fast and brutal sci-fi fighting game with a good customization for Mechs and some interesting mechanics, but it is still lacking in content, polish, and bug fixing.

REVIEW: Vampyr

For being one of the most anticipated games of 2018, Vampyr does not meet expectations and reveals itself as a mediocre, generic, inconsistent action-adventure game that is saved, in part, only by good character development and an intriguing game

REVIEW: Space Battlecruiser

A decent space shooter with light strategy elements, that could be a good game for this price range but is impaired by some debatable design choices and rather unfair balancing in later game.

REVIEW: Tempest Citadel

Tempest Citadel is an RTS/Management game with a good setting and a decent storyline, but it falls short with its combat mechanics and generally poor explanations of how the game itself works. A real pity, because it had good potential.

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