A deceptively charming city builder wrapped into a slightly obtuse puzzle management game.
It’d probably have been difficult to program this game amongst the openness of space, but the level design is a significant limitation on what could have been possible otherwise.
A mediocre, turn-based RPG Maker game that is riddled with bugs to soft lock you.
A similar game to the previous game, Ashes of the Night, with a focus on a heavy grind to complete quests and craft gears.
This intriguing strategy game inadvertently shoots itself in the foot when it comes to holding players’ attention, as progression comes at the price of anything interesting you obtained.
The Europa Universalis IV experience is further expanded with a new batch of exciting content, but it trips all over itself with its first few steps.
There’s a decent idea for a puzzle game here, but it’s not as developed as it needs to be to feel wholly satisfying.
Despite its uniqueness, some design choices left me unsatisfied.
Although the premise and certain features are okay, it doesn’t cohere into a twin stick shooter that’s well polished or likely to hold one’s attention for long.
The lack of a proper follow-up and repetitiveness makes the interesting game not shine at its fullest.