Tag: PAUSE

May
20

REVIEW: Space Battlecruiser

A decent space shooter with light strategy elements, that could be a good game for this price range but is impaired by some debatable design choices and rather unfair balancing in later game.

May
17

REVIEW: Tempest Citadel

Tempest Citadel is an RTS/Management game with a good setting and a decent storyline, but it falls short with its combat mechanics and generally poor explanations of how the game itself works. A real pity, because it had good potential.

Apr
16

REVIEW: Band Of Defenders

Band Of Defenders is a promising tower defense with potential that still lacks in balance and progression mechanics, falling short in several aspects.

Dec
02

REVIEW: Bannerman

Bannerman is what happens when someone tries to make a game with an engaging combat system while focusing on that gameplay element alone and ignoring the rest.

Nov
05

REVIEW: Bomber Crew

Manage your own Lancaster bomber crew during air raids, as you try your best to be successful but fail miserably.

Oct
12

REVIEW: Fall of Light

Inspired by a great series, Fall of Light fails to distinguish itself on its own.

Aug
29

REVIEW: Vostok Inc.

While the vast majority of clicker games, games that have an idle element as the core foundation of the gameplay, tend to provide some sort of progression as an incentive to keep the player hooked, Vostok Inc. tries to add […]

Apr
11

PREVIEW: Subsiege

Developed by Icebird Studios and Aesir Interactive and published by Headup Games, “Subsiege” aims to be the next big thing in the E-sports and RTS spectrum. The game is a real-time strategy multiplayer only set in post-apocalyptic 2063: resources are […]