REVIEW: Codex of Victory

REVIEW: Codex of Victory

Codex of Victory is a sci-fi turn based strategy game combined with real time base-building elements.

Author: Abhigyan (BANNED from SoQ)
Steam: Released
Genre: Turn-Based Strategy
Developer: Ino-Co Plus
Publisher: 1C Company
Release Date: 16 Mar, 2017
Type: Single-player, Multi-player

Gameplay

It puts you in the royal boots of the Lord of the Human kingdom who is tasked with fighting against machines who are appropriately named augments and another human side. Practically speaking,

Codex of Victory does not has a strong story and it follows the simple formula of good guys vs bad guys. In every mission, you are given particular objectives and you have to follow them without any sort of coherent narrative structure. Now, how does the actual gameplay holds up:

Codex of Victory follows a certain template for its turn based strategy battles where you have an overview over the whole map and you can issue commands to your troops and plan your strategy in advance. While there is nothing wrong with it and the game provides a solid design, it does not offer anything new.

For someone like me who has played a lot of similar games, it felt stale and quite repetitive. The enemy variety is also quite limited since you will be fighting the augments most of the times and the game does not do enough to mix things up a little.

The AI is average at best and can provide competent battles at times but do not expect XCOM levels of artificial intelligence here. Speaking of XCOM, the base building in the game is heavily inspired by the base building present in XCOM and there is quite a lot that you can build for your base which helps your future endeavours.
What really threw me off Codex of Victory was the absence of a skirmish mode.

Skirmish mode is a very important part of any strategy game and since the multiplayer of codex of victory is also quite clunky itself, the lack of a skirmish mode sticks out like a sore thumb. Due to this the replayability of the game also suffers quite badly.

The multiplayer can be fun when playing with friends but still needs quite a lot of polish. The game also has quite a lot of bugs present at the time of writing and regular saving is advised since the game has a tendency to crash quite frequently and erase whatever progress you have achieved.

While the gameplay itself is solid, it leaves a lot to be desired and there is nothing new here that can compel you to buy Codex of Victory this very moment.

Visuals

Codex of Victory excels in its visual design. There is a certain visual flair present in the game which makes it feel fresh and unique from various other titles present on the platform. The game runs smoothly without hiccups. There were a few pop ins here and there but the game felt incredibly polished in its visual design.

Sound

Average soundtrack and standard sound effects really makes you feel the lack of proper voice acting in the game. Considering the game pretty much hinges on its campaign, some level of voice acting would have helped the game infinitely to weave a much stronger narrative and have a deep impact on the player. But as it stands, the sound package is overall is average.

Overall

I have mixed feelings about Codex of Victory. It is a competent strategy game which can satisfy your fix for such a title but if you have played a lot of these then Codex of Victory does not provide enough incentive for you to try it out. It is nowhere near being a must buy but you can look upon it if you find it in a sale or a bundle of sorts.

Written by
Dead Parrot
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