Likely the best entry in the series since RE4, Village returns to the roots that made this franchise loved, while at the same time modernizing the formula for the current times. Excellent.
A flawed but ultimately satisfying Classic RPG, that has excellent writing and very good variety as outstanding features. Old-school RPG fans should definitely check it out.
It Takes Two is nothing less than a masterpiece for the co-op genre, that delivers an extraordinary gameplay variety, along with rich visuals and a compelling story.
The second Homefront chapter tries an open-world approach, only with partial success. Solid gunplay, excellent visuals and engaging combat are the highlights, however everything else proves to be just decent at the best of times.
DONTNOD forged a worthy sequel for the Life is Strange series with this chapter. However, the instrumentation of some actions to promote real-world political views, really drags the game down in some parts, as they appear blatantly unrealistic in
Starpoint Gemini 3 ultimately proves to be a disappointing sequel for the franchise. Most iconic and loved gameplay elements have been butchered or removed, while the novelties prove to be mediocre or outright bad additions. Disastrous character
Phoning Home is an interesting Indie open-world adventure that has an equal amount of strong suits and glaring issues. Ultimately it results enjoyable, but could be much better if some problems were addressed.
Call Of Pripyat is the last and overall best entry in the series, that refines gameplay mechanics to a shine, and doesn’t surpass the first one only story-wise. An excellent conclusion to a legendary series.
RedRuins Softworks managed to create one of the most original and well made survival games I’ve seen in quite some time. While not perfect and with a disappointing late-game part, it still manages to deliver a very good Survival experience
State of Mind is a solid narrative adventure with complex themes and excellent world design, that however doesn’t reach excellence due to pacing problems and lack of choices.