Tag: indie

REVIEW: Xenon Valkyrie

I have to say, Xenon Valkyrie rather caught me by surprise. In my seemingly unending quest to find more good games with roguelike elements and procedural hilarity, I was surprised to see what at first glance appeared to be something like a sci-fi

REVIEW: Hidden Folks

You’re presented with a large, animated, pencil drawn scene which you can zoom in and out of and drag around. At the bottom of the screen is a taskbar showing the Folks and objects to be found. Most of these are hidden, of course, so you have

REVIEW: Causality

Causality is a 2.5D puzzler where you control the passage of time. Your astronauts are perpetually running along a network of catwalks and you have to use the arrows to redirect them to avoid monsters and open/close barriers to allow everyone to

PREVIEW: We Need to Go Deeper

We Need to Go Deeper is a 2-4 person cooperative rogue-like game of balancing tasks–from combat to submarine repair–and managing power output. Journey to the bottom of the sea with a team of friends, randoms, or a mixture of the two.

REVIEW: Imprint-X

Imprint-X is a clicking game. Left mouse is all you need, but with that single button the game manages to incorporate an incredible array of gameplay modes: logic puzzles, spatial awareness, reflex trials, rhythm-based levels, memory tests, you name

REVIEW: THOTH

My thumbs were aching slightly after an hour of playing THOTH. Look for an angle, look for a way around, try not to smash into a moving obstacle, and then “bam!” you are toast. It is a one hit instant death and back to the start of the level set

REVIEW: Pivot Pilot

Pivot Pilot is a platformer / puzzle game mix, with some twists in the regular formula. The first thing about this game, is that the player will have to control not one, but two very different characters simultaneously in each level. The first

REVIEW: Heroine Anthem Zero

Heroine Anthem Zero focuses on story-telling, which is all fine and good unless you’re in the market for a solid metroidvania. Combat takes a backseat to narration and platforming for a more laid back metroidvanian experience.

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