Dead Parrot

REVIEW: Octave

Anate Studio is a new developer that has just released their first title, Octave. 2D in nature, the game blends a healthy dose of point n’ click interaction with the gloomy overtones of a horror game. Octave plays and feels like something you

REVIEW: Plantera

Plantera is a cute take on the clicker genre, a genre which is already gone beyond over populated with most of them being free to play. What does Plantera do to set itself apart from its competition, let’s find out.

REVIEW: Ballistic Tanks

Ballistic Tanks is a simple, yet engrossing arcade shooter that falls neatly into the category of ‘party games,’ meaning that it’s a game best played with friends; the more the better. A simplistic single player mode gives way to a

REVIEW: Talewind

Platforming has been a quintessential genre in videogames ever since we figured out that making something jump over a pit successfully was immensely fun, and there hasn’t been a better time to indulge in that feeling than the indie videogame age we

REVIEW: Watch This!

I’m going to be a bit lenient with this game, not to the point of giving it an all clear and not talking about the bad points but because it’s an indie game and while it’s a full release I hope they come back to it to add more

REVIEW: Citadel 1986

Citadel 1986 is an interesting 2D platformer in which you take control of a probably nameless guy in a facility ran by a robot so you can jump around and collect keys. Unfortunately, it suffers from multiple problems that made it hard for me to

REVIEW: Blitz Breaker

When discussing games of incredible difficulty or challenge, there are typically three schools of thought I subscribe to: Spelunky for roguelikes, Dark Souls for action/RPG, and Super Meat Boy for arcade-like, rapid fire levels. Blitz Breaker comes

REVIEW: Meridian: Squad 22

Meridian: Squad 22 is a 2016 Action RTS game developed by Elder Games. It’s hard to put my feelings for this game into words, because there’s a lot to talk about this game, yet really so few in the same time. It could’ve been a much better game, but

REVIEW: #killallzombies – #helpmeHELPME

So, yeah, an hour in and I’ve plumbed the very depths that this game has to offer. Two hours in and I’m reaching for the pills, four hours and I fear that I’ll be writing letters to my loved ones and asking them to prepare memorial

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