Garrison Archangel is a fast and brutal sci-fi fighting game with a good customization for Mechs and some interesting mechanics, but it is still lacking in content, polish, and bug fixing.
For being one of the most anticipated games of 2018, Vampyr does not meet expectations and reveals itself as a mediocre, generic, inconsistent action-adventure game that is saved, in part, only by good character development and an intriguing game world.
A decent space shooter with light strategy elements, that could be a good game for this price range but is impaired by some debatable design choices and rather unfair balancing in later game.
Tempest Citadel is an RTS/Management game with a good setting and a decent storyline, but it falls short with its combat mechanics and generally poor explanations of how the game itself works. A real pity, because it had good potential.
Band Of Defenders is a promising tower defense with potential that still lacks in balance and progression mechanics, falling short in several aspects.
Bannerman is what happens when someone tries to make a game with an engaging combat system while focusing on that gameplay element alone and ignoring the rest.
Manage your own Lancaster bomber crew during air raids, as you try your best to be successful but fail miserably.
Inspired by a great series, Fall of Light fails to distinguish itself on its own.
While the vast majority of clicker games, games that have an idle element as the core foundation of the gameplay, tend to provide some sort of progression as an incentive to keep the player hooked, Vostok Inc. tries to add […]
Developed by Icebird Studios and Aesir Interactive and published by Headup Games, “Subsiege” aims to be the next big thing in the E-sports and RTS spectrum. The game is a real-time strategy multiplayer only set in post-apocalyptic 2063: resources are […]