Aside from the noteworthy music, the rest of the game is bland and unremarkable. In a saturated genre, it doesn’t offer enough to interest those with experience in roguelikes.
This might have made for a decent music puzzle game, if the noises you were working with didn’t sound so unpleasant.
Even though the gameplay is fairly repetitive, switching from parkour, brawling, looting, and sneaking around is versatile enough to maintain the game’s core content. Because the story sure doesn’t carry it.
Although the idea behind INK isn’t a bad one, with controls that don’t feel precise and such basic gameplay, it doesn’t make for a game worth playing.
Certain elements of the game blend decently well together, such as the writing, voice-acting, and comic book aesthetic. Other parts, like the music and character management, don’t mix in as well.
Although this goose certainly isn’t regular, it’s not up to the level of mighty either. This goose is a bit more on the mediocre side.
The experience of Monster Train is somewhat contradictory, as the gameplay can be addictive, but there’s also little reason to repeatedly play it.
Certain shortcomings prevent this game from being a great Metroidvania, such as obnoxious bosses, a few quirks with the controls, and difficulty navigating in Max’s mind.
Although it’s a bit juvenile, there’s a fairly decent platformer underneath all the fat jokes. A variety of difficulty options means any skill level should find something for them here.
It’d probably have been difficult to program this game amongst the openness of space, but the level design is a significant limitation on what could have been possible otherwise.