Occasionally, you came across a game that has been developed in a way that feels new and refreshing. They take a look at something, and decide they’re going to do it in a different way. Anton Riot the developers behind Don’t Open the Doors! Have
Lantern is developed by Storm in a Teacup and published by 1C Company. Dev team has had their fair share of atmospheric projects on Steam and I’m pleased to notice that all that previous experience was put to good use and ultimately gave us such a
Ah, Professor… Where do I begin? Wait. You’re an ape. You’re handy with a spanner… Pretty much everything else, to boot. Your partner is a dog whose bark is far worse than his bite. Still he can talk to the various sentients you two run into.
It’s hard to put my words regarding this title because of the high artistic nature of this game. It can be said to a lot of point and click games. Karma is less of a game, and more of an expereince, a surreal, psychedelic experience, certainly
Ginger: Beyond the Crystal is a 3D platformer which reminds me of games like Crash Bandicoot. Does it hop away to success or falls into its own abyss? Let’s find out:
Tentacult! could best be described as a casual swarm control game, getting from point A to point B while adding as many creatures to your swarm as possible. It has a cute aesthetic, a simple story and offers 8 levels with some achievements for good
Small Radios Big Televisions is developed by Fire Face Corporation and published by Adult Swim Games. I’m surprised the dev team decided to release a purely abstract game as their first Steam project. Usually such titles are reserved after you’ve
Runbow is a 9 player party platformer action game which has some cut throat multiplayer battles. Does it race away to victory against its other competitors or gets sweeped across in its own colours, let’s find out:
Dragon Knight is a 2D side-scrolling fighter reminiscent of titles such as the original Golden Axe and Dragon’s Crown. All of the staples are here: healing and attack items to pick up, multiple areas that are blocked until all enemies are killed and
Exploration titles have been releasing off and on for the past couple of years and many tend to devolve into story-driven walking simulators with a bit of object interaction. I was getting a very similar vibe when I played through Apeirogon Games’