“Looks may be deceiving” is a simple yet powerful quote which I would use to describe Four Realms. The game itself visually looks pretty basic and simple making you immediately jump to the conclusion of the game being pretty basic, but
State of Extinction is developed and published by Stone Pixel Games LLC. Since it’s their first Steam project and within Early Access stage to boot, I shall consider this a preview rather than fully fledged review. Alas, I shall judge it by the same
Rad Rodgers aims to pay homage to the 2D shooters of the old times with a fresh new coat of paint. Does it make the gamer fall in love with its world, or force them to smash their computer screens? Let’s find out…
Flat Heroes is developed and published by Parallel Circles. Given their studio name, isn’t it slightly ironic that their first and so far only Steam project, is a game in which squares take center stage? Another Early Access, another preview from me
Mushroom Crusher Extreme is an early access title that feels like it has a long way to go before it can be considered complete.
Currently, Rocket Riot only offers an explosive (ohoho) single player experience, but its Xbox Live debut back in 2009 had multiplayer which some people might miss or want. The developers are looking into some alternatives since they don’t have the
Fly O’Clock is a simple endless jumper developed by the people over at Digital Melody, who also worked on games such as Timberman and Surfingers. Each of these games share the same basic idea of endless game play that will inevitably be cut
Space Hulk: Deathwing is developed by Streum On Studio and published by Focus Home Interactive. The dev team has had previous experience with the excellent but terribly underrated E.Y.E: Divine Cybermancy and as far as I’m aware, it took 4 years of
King Lucas is 2.5D metroidvania style game which focuses on King Lucas and his quest. Does it does live up to its royal name or impales itself onto its own spikes, let’s find out:
Before I start the shredding, let me say this one thing: Mr. O’Connor tried. He really did. I can see the work that went into this, and given my record for hammering lazy devs in the past, I don’t dare complain about that.