The typing mechanics aren’t really the best part of the game, as they don’t consistently lock on as you’d expect. However, it’s still enjoyable for the other elements at play.
There are definitely areas where Dogworld stumbles, such as some overly difficult moments and a lackluster conclusion, but overall it’s a pretty good boy.
Out of a trilogy of HOGs, the middle child presents an average experience that should please fans of the genre, but wouldn’t draw interest from those who dislike these kind of games.
Being able to play a roguelike with friends is a nice inclusion. However, with only a few dungeons to clear and classes that don’t feel as distinct as they could, there’s room for improvement.
The DLC offers 5 short stories from different points of view in the same universe as the main game. There isn’t much in it, but it’s good enough if you want to have more of the game.
For the first few hours, it stands out as a novel football game with wacky violence you won’t find in many sports titles. After playing several games though, it loses some of that luster.
Sailing somewhere between a game and a therapy session, Solo: Islands of the Heart asks a lot of you to enjoy a niche experience.
Finally! A zombie RTS that also has base building, resource management ,and massive hordes charging at your defenses. Is this really a dream come true, or just a nightmare?