Mortal Kombat 11 just had a reveal event. Everything so far in less than 450 words and when you can play by Pre-Ordering the beta.
Story
11 continues where X has left off.
25 Kombatants
That’s what the current character select screen says. So far confirmed:
Scorpion
Sub Zero
Baraka
Skarlet
Sonya Blade
Geras (Newcomer)
Shao Khan (Pre-Order DLC)
Teaser:
Kabal
The different styles are also making a return.
Geras The Newcomer
This new addition is apparently able to do some time-related shenanigans and manipulate sand/earth. From what I see he could freeze while beating them up to pile up damage. There are also reports that he can manipulate the round timer.
Kustomization
It’s back from Injustice 2. Now you can Kustomize your favorite MK characters and give them some of your own final touches.
The Gameplay changes
No more running
The running mechanic was reintroduced in MKX. MK11 goes back to MK9 with…
Dash Blocking
The characters are fixed to walking, jumping or dashing. In MK11 you can prematurely end your dash with a block. Offering a much more dynamic movement option.
Credits to Fighting Game veteran LI Joe
Movement
– hold forward
– dashing
– dash block pic.twitter.com/1bAD94GrUl— Joe (@thisislijoe) January 17, 2019
Fatal Blow
The X-Ray introduced in modern MK with MK9 is no more. Instead, you are getting another equivalent called Fatal Blow. This move can be used when you’re at about 30% of your health and can only be used ONCE a match. There’s no X-Ray effect but it’s not lost because there is…
Crushing Blow
The Crushing Blow turns a move into a buffed X-Ray Effect attack that deals additional damage. Each Crushing Blow can be activated once per match.
No more traditional meters, but more than before!
The klassic special move meter is no more. Now we have two meters! One for Defense and one for Offense.
Defense is usable for back rolls from being knocked down or wake up reversal attacks.
The offense meter use is traditional and can buff up your special attacks into EX Attacks by burning meter.
Defensive Counter Offense
It looks like you can counter attack immediately after a perfectly timed block by spending one of each meter.
1/2
Forgot about this yesterday. There are 2 attacks you can do after perfect block up2 or up3. One gives you tons of advantage the other is a hit/knock down. Uses 1 defense and 1 offense bar. This is the advantage one. They can block it seems. pic.twitter.com/o0Ogjpa333
— Joe (@thisislijoe) January 18, 2019
2/2
Here is the other one that does the knock back. Will go over it more in my next video. pic.twitter.com/IHgOytloPq
— Joe (@thisislijoe) January 18, 2019
The biggest change has yet to be mentioned!
Meters fill automatically
Yep, you read correctly. You no longer need to do anything to fill them up. Both of them charge up by themselves like a universal cooldown and boy let me tell you. It’s quite fast.
This means you no longer have to use EX Moves sparingly and they become a much more frequent factor in your general play.
The Pre-Order Beta on Playstation and Xbox
Everything so far sounds intriguing for you? Can’t wait to try it?
There is an open Beta planned for March. Make sure you mark it down in your calendar after Pre-Ordering it.
Want to see more? The official MK Youtube Channel has some MK Veteran Pro Player action.