A general’s death is a tragedy. 23 large corps shattering is a statistic.
How can an indie game from a young new developer do EVERY front of WW2 when most of the big names can’t even do a fraction of that?
Calling this the Dwarf Fortress of 4X games would not be entirely wrong
Dave Theurer’s nightmare has come real (in game form)
Experience the rush of lightning war
When lack of balance goes too far
Season 2 comes to an end, but does it do it with a bang?
Did anyone ask for this?
No bars for the Germans to walk into in this part of the world, I’m afraid
Or is it Shock Force 1.5?