When discussing games of incredible difficulty or challenge, there are typically three schools of thought I subscribe to: Spelunky for roguelikes, Dark Souls for action/RPG, and Super Meat Boy for arcade-like, rapid fire levels. Blitz Breaker comes
When discussing games of incredible difficulty or challenge, there are typically three schools of thought I subscribe to: Spelunky for roguelikes, Dark Souls for action/RPG, and Super Meat Boy for arcade-like, rapid fire levels. Blitz Breaker comes