Instruction-less puzzle game within an ancient temple. Think of it like The Witness crossed with Sokoban. It does not measure up to either, unfortunately.
Turn-based/board game equivalent of an RTS game. Still buggy and with an unwieldy interface, but already fully playable with great multiplayer potential!
Pax Nova is a new 4X game with land-space hybrid gameplay. It’s an enjoyable game, but its innovation is not as groundbreaking in practice as it sounds in theory.
Before We Leave is a “peaceful” city builder with really neat presentation but unfortunately lacking in depth or meaning. It takes away violence but leaves a gaping hole unfilled.
Anno crossed with Numberlink. Great concept and good enough execution that will entertain most puzzle fans.
Cloak and Dasher is a promising entry to speed-running platformers that feels great to play but is yet very thin on content and dynamic leaderboards.
Mystic Pillars is a decent casual abstract puzzle game based on Mancala, but one that will not convince more experienced lovers of the genre.
Vampire’s Fall: Origins is an RPG that wears many recognizable influences on its sleeve, but ends up lacking any meaningful content to make it worth while.
Here Be Dragons has a satisfying dice-based combat system. Unfortunately, it lacks a fully fleshed game behind to fully back it up and offers only a set of disconnected puzzles.
AstronTycoon2: Ritual tries to make a city-builder out of an interesting time period, but fails in abstracting the mechanics too much and streamlining the gameplay to the point of removing the room for any decision by player.