JimDeadlock

REVIEW: Ellipsis

Ellipsis is a neon-themed minimalistic action puzzler where you have to dodge obstacles and enemies. No shooting involved but plenty of being shot at!

REVIEW: Imprint-X

Imprint-X is a clicking game. Left mouse is all you need, but with that single button the game manages to incorporate an incredible array of gameplay modes: logic puzzles, spatial awareness, reflex trials, rhythm-based levels, memory tests, you name

REVIEW: Duo

Duo is a minimal 2.5D puzzler. You have an arrangement of squares, some with barriers on one side which prevent a character from moving forward. You start a level with your two characters at opposite ends of the board all dressed up in their wedding

REVIEW: Masky

The store page description goes on about dancing so I was expecting a music/rhythm game but it’s not that at all. Essentially it’s moving left/right to keep your balance, which doesn’t sound very appealing but actually

REVIEW: Disoriented

This is a 3D puzzle game in a similar style to games like The Bridge, Evo Explores and Monument Valley but there are two major differences:

REVIEW: Scrap Garden

Scrap Garden is a 3D adventure. You play as Canny, a cute little cylindrical robot who has arrived in an empty world full of inactive robots. You walk around and jump up and down buildings/rocks/whatever gathering crystals, of which you need a

REVIEW: Particle Fleet: Emergence

This is a 2D space strategy game where you have to conquer territory. You build your ships and then move them around the map to conquer new territory and defend existing territory. In the early levels there are no enemy ships. Instead, you are

REVIEW: The Dweller

This is a platform puzzler with pixel graphics. You play as the monster in his underground lair which has been invaded by human archaeologists and your task is to eat them, crush them or scare them off the edge of a precipice. The humans occupy the

REVIEW: Four Sided Fantasy

This is a platform puzzler with a unique twist. The 4 edges of the screen can be ‘wrapped’ so that your character disappears off one edge and appears on the opposite side, then you let go of the ‘lock’ for the character to

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