Age of Conan October update letter


Age of Conan October update letter

It looks it’s very trendy to write and publish a “letter” after every month, at least in MMO world. Same thing with Age of Conan.

The next major update, 4.5, will focus on the new Achievement System. We’ve already begun to implement the system in the game, with dozens of achievements and categories taking form. The system is fully expandable so we will be able to make more and more achievements as we go.

The first pass of the system will include the following categories (subject to change):

  • Factions
  • Levelling
  • Dungeon and Raid Completion
  • PvP Minigames
  • PvP Stats

In addition, we are hoping to be able to also include:

  • Bronze, Silver or Gold achievements based on how quickly select raids and dungeon encounters are completed
  • Playfield Mastery for select adventure zones (this includes panoramas, quests and playfield specific achievements such as boss kills)
  • Lore for select adventure zones

You’ll notice a few new mechanics mentioned in that last list so let’s talk a little bit about what those are.

Panoramas – Age of Conan has a beautiful, savage world. And what better way to share it than with picking out specific panoramas that really highlight the beauty of the world. Panoramas will reward you for taking the time to explore the world – providing a camera path, an achievement and experience.

Lore – The lore of Age of Conan is based upon the original writing of Robert E Howard. Of course in creating the scope of the world, we also draw upon dozens of secondary sources. As you play through the zones, you will now be able to collect lore for your lore journal – providing greater detail about the world and its inhabitants.

It is safe to say that Update 4.5 will add a huge amount of new things to do for those of you who have been playing for years and those of you who might have joined us recently.

A couple of months back, I mentioned our plans for a Solo Arena which includes both PvE and PvP components. Envisioned as a means for solo players to bridge the gap between solo gear and dungeon gear, as well as a place to earn bragging rights and server fame for PvPers (and a place to settle disputes). The Pit of Trials will be targeted to level 80 players.

In the PvE version, you can enter the arena and speak to an NPC, who will offer you a roster of that is based upon the pets that you have collected, with an associated fee. Once you have chosen a pet, you will be placed in a queue and when it is your turn, you will teleported into the arena to face off against a monstrous, deadly version of your companion pet!

We’ll be updating the Pet system to include power levels to coincide with the launch of this system.

In the PvP version, you approach a different NPC, where you can queue for a PvP match. When a challenger does the same, a message is broadcast to the arena, informing everybody of an upcoming match.

During the period before the match, other players will be able to wager on the outcome with a Bookkeeping NPC. Once the Arena is cleared, bets can no longer be placed and both combatants are teleported to the arena floor, and after a short countdown, the duel begins and continues until one player has been defeated.

The prize pool is always based upon the actual money that was bet, preventing system abuse but also providing incentive for duelists to encourage people to come and watch them fight!

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